Small improvements, more time breaking bricks. Here's what changed in Super Brik Brik.
/ RELEASE 1.1.6
Gentler paddle movement.
Exhaustion builds more slowly during repeated fast paddle movement, recovers faster, and causes less slowdown. Ordinary movement keeps its usual responsiveness.
Dense boards now skip finale trajectory checks that cannot clear the remaining bricks within their prediction limit. This removes unnecessary prediction work while keeping normal ball collisions and the final-brick sequence.
Mobile menus also keep their safe-area alignment after screen transitions.
Browser release 1.1.6 is available here. Native versions appear after each store completes delivery or review. Check the Steam and Google Play release notes for their current status. The public iOS release is pending.
Ode Outer Resonance upgrades now raise the three-star target by the same persistent outer bonus. Each +0.01x tier adds 1% to the original target, rounded up. A target of 1,000 becomes 1,010 after one tier and 1,050 after five tiers.
The target stays fixed while you play a board. Campaign and community levels use the same rule. Your earned stars stay saved, and the two-star target remains half of the three-star target, rounded up. Inner and center Ode upgrades and temporary Golden Crescendo bonuses do not raise this target.
Browser release 1.1.5 is available here. Native versions appear after each store completes delivery or review. Check the Steam and Google Play release notes for their current status. The public iOS release is pending.
When the golden paddle catches Paddle Size Up, it now gets wider too. Its collision area grows with it, and its movement keeps the larger paddle inside the walls.
The boost uses your skill's usual strength and duration. Another pickup refreshes the timer without stacking extra size. Hits still shrink the paddle underneath the temporary boost, and the normal paddle keeps its own boost when it catches the pickup.
Browser release 1.1.4 is available here. Native versions appear after each store completes delivery or review. Check the Steam and Google Play release notes for their current status. The public iOS release is pending.
Laser shots now start inside the paddle's ends, so both beams stay in the playfield when you move to either wall. The shot positions follow your current paddle width, including Paddle Size Up.
Browser release 1.1.3 is available here. Native versions appear after each store completes delivery or review. Check the Steam and Google Play release notes for their current status. The public iOS release is pending.
See more of your collection and give your level more room. Compact menus keep previews, progress and useful actions together.
A collection rail, compact item grid and actions for the selected item.
More collection on screen. Browse compact collection tiles and use the preview and action area for the selected item. Community cards put level names first.
An editor that fits. Desktop gets a canvas and sidebar. Phones get a compact panel below the canvas, with Paint, Erase, Select, undo and redo.
More ways to build. Place invisible bricks and configure power-up overlays using your unlocked skills and editor inventory. Each hit drops one configured power-up until the authored drop count runs out.
A smaller first download. Prepare the audio needed to start playing, then download the remaining soundtrack in the background.
Details that fit. Play streaks have a Settings page and an optional public leaderboard. Countdown text, skill notices, menu spacing and credits have been updated. All 75 Steam achievements have matching current artwork.
On desktop, brick inventory and properties sit beside the canvas.At narrow widths, the brick palette moves below the canvas and Test Play stays within reach.
Version 1.1 is live on Steam for Windows, Linux and macOS, on this website, on itch.io in the browser and desktop downloads, and on GX.games. Android 1.1 is available on Google Play. The iOS release is still pending.
Instructions should help you play without covering the board. This update makes the first launch hint lighter and brings rows of text closer together.
A text-only start. Your first launch hint sits below the paddle with a clear outline. The bricks and aiming arrow stay visible, and the hint disappears when you launch.
More comfortable spacing. Labels use compact spacing with the same Opsilon font. Every bundled language keeps its glyphs and the room its actual letters need.
Readable achievement cards. Achievement descriptions use the same spacing fix instead of an extra negative gap.
Version 1.0.12 is available on this website. Android 1.0.12 is in Google Play review. Steam, itch.io and GX.games delivery is pending; their current public builds remain 1.0.10. Public iOS availability still awaits Apple review.
See the crate before opening. Crate details now show a real 3D preview while keeping the contents and chances readable.
Matching designs. Stadium, Sugar Rush, Cosmic, Lucky and Arcade use their collection's 3D crate and hammer designs in the Game Collection opening view. Autumn Grove also has matching opening props.
Recognize your collection. The five original crate icons now match their 3D designs. This catalog artwork update also reaches compatible existing clients.
Version 1.0.10 is live on Steam for Windows, Linux and macOS, on this website, on itch.io and on GX.games. Android 1.0.10 is also available on Google Play. The public iOS release remains pending. Your inventory, progress, prices and opening chances are preserved.
Fourteen new skins. Eight balls, four paddles and two backgrounds bring acorns, maple leaves and soft forest colors to your game.
A new crate to earn. Autumn Grove joins the five existing Game Collection crates with equal drop weight. Each collection now has a one-in-six chance when a general crate drops.
The same opening rules. Use one regular hammer to open a crate. Regular hammers still cost 2 Briks. The new crate shows every item's chance before opening, and your existing inventory is preserved.
Available through the downloadable Game Collection on current Steam, Android, web, GX.games and itch.io clients. Open Customize while online to refresh the catalog. The separate Steam Inventory collection, including its matching maple hammer and crate, is pending native release checks. iOS public availability is still pending Apple review.
Steam Daily Drops are live. Play for 15 active minutes in a UTC day, then claim a random crate from the main menu. Complete seven delivered daily claims in the same Monday to Sunday UTC week for a weekly hammer key.
Clear reward progress. The Steam drops screen adapts to the available space and shows connection progress or errors. Steam rewards can connect independently of your selected cloud save.
The latest shared game build. The browser game and desktop downloads now use version 1.0.7. Your existing progress and saved audio settings are preserved.
Steam, this website and itch.io use version 1.0.7. GX.games has activated package 1.0.7.0. Google Play now lists the Android 1.0.7 update. iOS 1.0.7 (17) has been submitted to Apple; its public release is pending. Daily Drops and giveaway entry are exclusive to Steam on Windows, Linux and macOS.
Play the Steam version of Super Brik Brik from October 2 through October 25, 2026 for a chance to win The Colorful Creature. Free entry. Entries close at 23:59 Belgrade time on October 25.
Open the present in the Steam main menu for live entrant counts.
Use Steam on Windows, Linux or macOS. Your Steam account must be at least 30 days old.
Play for at least one hour and reach campaign stage 20. Update to version 1.0.5 or later, then open the present button, read the rules and press Enter giveaway.
Everyone starts with one ticket. After 100 TCC-key entrants join, each extra active hour after entry and the bonus unlock adds a ticket, up to five total. Menus, pauses, idle time and purchases do not add bonus tickets.
See your chance in the game. The percentage describes the draw with the current entrants and tickets. Up to 100 different accounts win TCC keys; if 100 or fewer eligible players enter that pool, they all win.
Already own TCC? You enter a separate pool for possible Asteroids ++ DLC or TCC Donation Pack rewards. Alternative prizes and odds are pending confirmation and do not consume the 100 TCC keys.
Play fairly. Cheating leads to disqualification. After the draw, return to the present to see your result and privately reveal your key if you win.
The giveaway is exclusive to the Steam game. The browser and mobile versions remain available to play. Public progress shows counts; SteamIDs and winner details stay private with the organizer.
Straight into level one. New players begin with the first level and a short aiming guide. Returning players keep their progress.
Hold, aim, release. The browser's control instructions now match the game: hold and drag to aim, then release to launch. On a keyboard, hold Space and release it to launch.
A quieter start. Default game audio starts at 50%. Your saved volume settings are preserved.
Learn the game first. Optional video bonuses between levels appear after you unlock five skills.
Version 1.0.4 is available on Steam, Android, the web, GX.games and itch.io. The public iOS release is still pending. Steam daily drops were activated in the later Steam update.